Superman/Gen Thirteen

Superman/Gen Thirteen
Superman Gen 13 review
  • North American Publisher / ISBN: WildStorm - 1-56389-767-9
  • Release date: 2001
  • UPC: 761941228822
  • Contains adult content?: no
  • Does this pass the Bechdel test?: yes
  • Positive minority portrayal?: yes
  • CATEGORIES: Superhero

The hoary old amnesia/mistaken identity plot is dusted off in a wonderfully tongue-in-cheek fashon in this above-average cross-company team-up when the highly proper Man of Steel meets the wild and woolly super-powered drop-outs of Gen 13.

Freefall, Burnout, Rainmaker and Grunge are pretty typical Generation X teens – apart from the superpowers, of course – and they’re pretty bummed that stiff and prissy self-appointed boss Fairchild gets to choose their next vacation destination. But they’re frankly appalled when she decides to take them to Metropolis, home of the biggest boy-scout in the universe.

It’s only when the team stumbles upon a super-battle and the “nearly” invulnerable Fairchild gets a stupendous shot to the head from a gigantic robot Gorilla that their troubles really begin. Dazed and confused, their pneumatic leader wanders off, and deducing that she’s actually Supergirl, causes swathes of destruction whilst trying to remember how to use her “other superpowers.” And then her friends realize with horror that she was holding all the spending money!

Unable to locate her and getting pretty peckish, the team has to swallow its collective scorn and actually ask the Stiff of Steel for help, whilst the World’s Most Perfect Hero comes to realise that even he isn’t invulnerable to the mockery of the “Cool Kids” in this brilliantly funny generation gap comedy from scripter Adam Hughes, penciller Lee Bermejo and inker John Nyberg.

Fast, funny, action-packed and loaded with brilliant one-liners that hark back to the days of the Giffen/DeMatteis/Maguire Justice League International, this slim tale is as fresh and delightful a confection as any jaded, angst-laden fan could wish for.