Star Wars: Mace Windu – The Twilight Run

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Star Wars: Mace Windu – The Twilight Run
Mace Windu The Twilight Run review
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Instead of beginning with any kind of set-up, Marc Bernadin throws readers straight into Jedi Knight Mace Windu’s world mid-mission. It begins with him infiltrating a prison planet and continues as he tracks down a missing key. It’s a neat little adventure indicating both tenacity and skill on Windu’s part, basically showing what he’s capable of, but doesn’t have anything to do with the main mission. That’s set on a planet where a method of making spacecraft travel faster has been devised. Should it fall into the hands of the Separatists their ships will be able to outrun Jedi craft, but pirate Azita Cruuz now has it, and has broadcast her possession across the galaxy. It means Windu is set a race against time.

Georges Jeanty has long worked on licenced material, and apart from the occasional squat figure, his pages are satisfactory without ever making a leap into something special. The likeness of Samuel L. Jackson as Mace is apparent, there’s technological detail, and the story is efficiently told without there being anything distinctive. Still, better that than poor art, but the illustration of fellow veteran ChrisCross on the short opening strip has far greater polish.

From a strong opening, Bernadin rather lets the growing relationship between the two lead characters overcome the logic button. Considering Jedi fears of a message broadcast far and wide, relatively few people are lured to the planet, and one pair stumble on their target. It’s all by the numbers until the final chapter when things pick up again with the introduction of an extremely confident Devorian who claims knowledge of the Force beyond what the Jedi teach.

The Twilight Run works on it’s own, but it’s only the opening and the final chapter dust-up that stand out, with the latter having the feeling of setting up something for a future story.

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