Review by Ian Keogh
Peter J. Tomasi picked up Green Lantern Corps as it segued into The Sinestro Corps War, which means Ring Quest is his first opportunity to find his own way. He opens with an unusually reflective Guy Gardner on Earth before touring the assorted Green Lanterns he intends to follow, each of them also back on their home planets. Having seen the universe, Guy and Kyle Rayner soon become bored on Earth, and Tomasi introduces the neat idea of Guy reopening his Warriors bar, but this time on Oa, base of the Green Lanterns. As this is going on, Tomasi also reintroduces Mongul, Green Lantern enemy of old, now in possession of a yellow ring and intrigued with the possibilities.
It’s a while before Tomasi arrives at the quest of the title, which can be taken two ways. On the one hand Mongul is gathering stray yellow rings and seems to have a plan for them, and on the other the Guardians of the Universe have tasked a squad of Green Lanterns with retrieving those rings.
The good and the needs improvement of Patrick Gleason’s art is seen on the sample page. If drawing Princess Iolande’s world of Betrassus or Guy lying in a trashed bar the morning after the scenes are filled with decorative architecture or crumbling debris, and they look great. He designs wonderfully ornate locations, be they constructions of man or as in this case, of nature, and this is where his heart lies as his people are far more basic. Cartoon expressions and over-exaggeration are the order of the day, and the gurning isn’t always appropriate.
Along with Mongul comes a weapon he’s used before, strong enough to have posed Superman problems, so more than capable of testing the Green Lanterns. It’s Tomasi feeling his way into the series, and while the idea is interesting he drags it on too long before a rapid conclusion and really rather good ending. Tomasi would produce better Green Lantern Corps material, starting with Sins of the Star Sapphires.