Review by Colin Credle
Author and illustrator Andrew MacLean continues the adventures of Norgal and the sarcastic decapitated witch Agatha from Head Lopper & the Island or A Plague of Beasts. Norgal is joined by two warriors, Zhaania Kota Ka and her warrior apprentice Xho, and their quest takes them to the Crimson Tower, where warriors have been summoned by invitation or coercion to participate in legendary battles to claim the Crimson Tower in victory. Stumbling along almost under their feet is Twerpal of the local people of the Fonga Leaf. Really, Twerpal’s big brother Harpo is the nominated warrior to represent the clan. Twerpal just wants to find his little brother Bik, who has crawled off naked somewhere. There’s a lot going on and it’s fun to keep track of each character as their paths intertwine.
Colourist Jordie Bellaire’s vivid imagery complements MacLean’s distinct style, which is somewhat reminiscent of Mike Mignola’s Hellboy. Straight-line economy drawing with Jack Kirby-esque shading and well-arranged panels make the characters very distinct, easy to follow and easier to get to know. Action sequences are amplified with well presented panels and lucid, brightly coloured perspectives providing Head Lopper with its own engaging style. Despite this being Volume Two, you can jump right in and enjoy the ride without the need of an origin story.
As they approach the Crimson Tower, other warriors appear ready to join the challenge, and we are introduced to the nemesis Ulrich the Twice Damned and his sidekick Berserkr. What follows is layered within the overall arching story, legends told while they wait, each one compelling on its own merits. MacLean’s dialogue excels at investing bickering with wit and moral quandaries with a side of stoic warrior philosophy. None of it seems out of place and only serves to move the story along as our heroes come to know each other and attempt to outwit and engage their challenges while keeping true to their comrades and family.
There are some twists and plenty of salty language. Although the quest to vanquish many warriors and challenge the evil lord in his own tower seems quaint, MacLean slaps some fresh paint on it, some interesting foils and twists and has fun along the way. More follows in The Knights of Venora.